In 3D printing, we can further leverage this bump map by turning it into a displacement map that does alter the surface geometry of the part, resulting in a part that mimics the original, not just in terms of appearance, but in actual topography. Displacement translates the bump map’s simulation of these features into their actual surface shape. ![]() Rendered part with a bump map applied allowing the light to interact with the part This typically results in a part that looks very realistic from a distance, but a closeup look at an acute angle reveals that the model geometry is flat.
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